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Collector Guide (WIP)
Topic Started: February 6, 2018, 9:09 pm (706 Views)

The collector role is by far the easiest role to perform (hence not needing an additional trial), yet a lot of newer ranks are afraid to try out this role. The purpose of this guide is to summarize the important information from other guides to make learning the coll role easier.

Waves 1-9:
- At the start of each wave while running to the northwest corner, you should always stay west of the red line (see image below) so you do not lure newly spawning penance healers.
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- Pick up as many eggs as you can. It is highly recommend to use an item overlay on a third party client like Konduit or OSBuddy.

- Once your inventory is full, destroy the eggs to make space and then continue picking up more eggs. To quickly destroy eggs, simply move the egg to the bottom of your inventory, then right click and left click rapidly and you will be able to destroy many eggs in a short period of time (see useful links for an easy way to shift-destroy eggs using Konduit).

- Try to stand as far west as possible when not picking up eggs (west of the yellow line in the image below). By standing far west, you will be out of view of most penance healers and this will improve spread for the healer considerably.
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Example Wave

Wave 10:
- You must run up west of the cannon platform.

- Make sure to stay within two tiles of the ranger spawn (do not cross the red line in the image below).
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- Any eggs collected on wave 10 don't count towards points, so your main focus on wave 10 is getting reds to shoot the healers.

- If the 2nd call is red, collect eggs for the entire 2nd call and load + shoot healers during the 3rd call.

- If the 2nd call is green or blue, collect eggs until ~45s, go west around the cannon platform to the converter, convert your eggs into reds (see useful links for a conversion guide) and then load + shoot healers during the 3rd call.

When to Load/Shoot:

Torsos: can be broken into 3 different sections: vial round, max eggcount round & speed rounds

Vial round (when the leech is healer):

  • On waves 7-9, the healer will be filling his vial and healing the other members of the team for additional points. You should run east anytime before the end of the 3rd call (between 75s and 90s). You can destroy eggs while running and then continue picking up eggs at east trap.
  • Unequip your armour on waves 7-9 until you reach approximately half health so that more points are obtained from being healed, then re-equip your armour so you don't die.

Max eggcount round (when leech is collector)

  • There is no reason to go east on any waves, just collect as many eggs as you can in the north-west corner

Speed rounds (when leech is defender/attacker)

  • On waves 7-9, if you get reds on 2nd call go load the east cannon and shoot the healers
  • On waves where the 2nd call is blue or green, collect eggs until ~45s, go convert the eggs into reds (see useful links for a conversion guide), load the east cannon and shoot the healers.

Average number of eggs needed for 360 points (excluding attacker penalties/vialling):

  • Healer - 55 points needed - 258 eggs in full round (fewer eggs needed after vialling)
  • Collector - 82 points needed - 188 eggs in full round
  • Defender - 3 points needed - 32 eggs in full round
  • Attacker - 10 extra points (no points needed)

- Every round of a hat leech should be treated like a vial round (un-equip armor, focus on picking up as many eggs as possible, run east before the end of 3rd call to be healed)

Level 5's:

  • When the leech is healer, focus on max eggcount but go east for heals on waves 7-9.
  • When the leech is collector, go for max eggcount.
  • When the leech is defender/attacker, go for max eggcount as well. However, if you have red eggs, you may load the cannon (never convert or shoot) so that the attacker and defender can shoot eggs while you continue picking up more eggs (I personally think loading is pointless since atk typically finishes last).

Queen kill - Diary:
- Treat like a speed round (aim to load reds on waves 7-10)

Advanced Techniques:

A/C Block:
- The A/C block is a useful technique to help prevent fighters/rangers from going east. You should try to do the A/C Block on wave 10 and waves 6+ of speed rounds (D/A rounds of torso, queen kills, etc).
- A/C Block Guide: http://baservices.site/topic/10285269/1/?x=0#post10010669

Crystal Halberd: In Progress

Useful links:
Shift Destroy on Konduit - how to destroy a full inventory of eggs rapidly
Collector Basics/Conversion Guide - to learn coll basics (egg drop patterns/how to convert)
Call timer script - useful for keeping track of call changes/spawns/other timings

- If you are ever in doubt of what you should be doing as coll:
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Edited by flunch, March 5, 2018, 7:15 pm.
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One really helpful thing that is not in the guide yet is ring of suffering + low defence bonuses. I have seen a few people collecting recently that did not know about this.

The basic idea is to have as low defence bonus as possible while wearing the ring of suffering with recoil setting on. Not just for vial rounds, but for all of them. The purpose is to deal a few damage to fighters and rangers that attack you and hopefully kill off some of the ones with 1-2hp remaining. For each mob killed off in this way, you are saving the attacker an extra shot which can really add up.
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I'll include that in a "tips/tricks" section when I get around to it
Edited by flunch, March 1, 2018, 12:55 am.
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