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Leech Collector Vialing 1/2 Guide

TiptopSundae

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TiptopSundae
#1
Leech Collector Vialing Wave 1 & 2

A quick and simple video done by Ashieboyyy, explaining the methods and positioning behind vialing 1/2. Vialing 1/2 means the healer can use the free time they have on early waves to vial the collector to get extra points in the healer role during a healer round leech, thus allowing the healer to get faster times on the late waves, and more reliable heal points all around. This requires the collector to bring divine potions.

3.5 divine potions is required per wave, meaning 7 in total. Any divine potion can be used.

3.5 divine potions = 140hp = 4x35hp healed (1 full healer vial)
 
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Dec 15, 2018
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bacw
#2
Does it make sense for the defender to also bring vials?

They could set 2x or 3x wrong food and meet healer at pool. 2 full vials worth of healing.
 

TiptopSundae

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TiptopSundae
#3
It’s not worth it since the main benefit of vial 1/2 is maximisation of points without losing time (healer is still done before the attacker). In theory you could get more points this way, but healer would need to refill vial and also kill healers, so I doubt it’s time-efficient.
 

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