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BA Dictionary

Gau Cho

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Gau Cho
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Team formation
  • A, Att = Attacker role
  • D, Def = Defender role
  • C, Coll = Collector role
  • H, Heal = Healer role
  • +# = Leech team being formed
  • T+# = Trial team being formed
  • Sub+# = Substituting player requested for ongoing team
  • Q+# = Duo queen round team being formed
  • +1a = The team is missing an attacker; similar for +1h, +1c, +1d.
  • +2ad = Used to resemble two missing roles from the team. Can be any combination of the roles.
  • +3 heal taken = Informs the other ranks of your prefered role upon plussing in.
Lobby
  • R = Ready
  • Round = Waves 1-10
  • Scroll(er) = First person in team (holding the scroll item)
  • Qs = Quick switch. A rank should leave the wave lobby and come back in so that the scroller can change the role of a customer
  • CHAD = Collector->Healer->Attacker->Defender (order in which a yellow egg is passed during wave 10)
Monster locations
  • Fw = Fighter west
  • Logs = Healer is located near the logs at north of map
  • mid = Healer is in the middle of the map
  • Fe, Fw = Fighter east/fighter west (There is a fighter located east/west)
  • Re, Rs, etc = Ranger east/south, etc
  • Unp e, Unp s, etc = A healer that has never been poisoned located east/south, etc
  • Rp e, Rp s, etc = A low-hp healer that needs to be re-poisoned by the healer located east/south, etc
  • Zoo east = A bunch of monsters east (usually fighters and rangers)
  • Raa = the team may inform the defender that a runner is heading towards the entrance gate, "Raa!"
Attacker
  • Melee styles
    • Acc = Accurate attack style
    • Agg = Aggressive attack style
    • Cont = Controlled attack style
    • Def = Defensive attack style
  • Ranged styles (we use the arrow colors and not the arrow names)
    • Wind
    • Earth
    • Water
    • Fire
  • A/C block = Attacker-Collector block (see guides in Attacker/Collector for more info)
  • Shr = the Healer is asking the attacker to use the shrink-me-quick, usually at the call change (eg: at 60s on w7)
  • Book = the healer is asking the attacker to use the book of egg, usually at the call change (eg: at 60s on w7)
Eggs
  • R = Red eggs
  • G = Green eggs
  • B = Blue eggs
  • Load = If said by a collector: I am loading the eggs in the hopper right now | If said by another role: Please load the hopper now
Food (Healer/Defender)
  • M=Poison Meat
  • T=(Poison) Tofu
  • W=(Poison) Worms
Healer
  • Os = Overstock (when the healer takes multiple of one type of food in a row)
  • Os 6, 8 = Overstocking waves 6 and 8 at the beginning of the wave - the defender will call for the healer before getting his own food
  • Lure = the defender will lure the 6s healer intentionally. OR asking someone to lure a healer that may've spawned
  • Reserve = A healer that spawns later (usually around 42-66 seconds depending on the wave)
  • Late = A reserve healer will spawn late, used to communicate to the defender so that the defender may catch the lure
  • 48, 54, 60, 66, 72 = The reserve healer will spawn at that time (at 48, 66 seconds etc)
  • 63b = any number followed by the b informs the attacker that the specified time is the best possible for that specific wave, so they can force the end accordingly
Defender
  • Block = Disrupting/altering the runner's path by stepping in the way
  • Phasing = when one runs through the defender stacking runners, thereby ruining the defender's attempted multikill
  • E, Eastie = 3rd/4th runner on waves 2 and 3 eastern pathing
  • Staggering = Killing the runners on wave 6-10 so as to play an active role in getting healer relures
  • No-log = Completing a wave without picking up any logs
Miscellaneous
  • Alt = Alternate account
  • Tyfrs = Thank you for the rounds
  • Run west = When attacking/collecting, you should always run along the western cannon to avoid luring healers
 
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