• Welcome to the new forums for BA Services!

    If you are a customer, you should NOT register an account.

    If you are a rank, please note that your old Zetaboards account will not work on these forums and you'll have to register a new account if you have not done so already.

How to Join BA Services

Status
Not open for further replies.

BA Services

Administrator
Staff member
Joined
Jun 8, 2018
Messages
13
Likes
3
#1


Hello There! Interested in joining the BA Services team? Well, you are in the right place!

To trial please join the cc and ask the star ranks online if any are available to trial you.

Rank responsibilities:
  • Be helpful, professional, and welcoming to customers
  • Manage the queue list
  • Be polite and respectful to fellow ranks
  • Have fun!
Requirements to join:

  • Level 5 all roles
  • 70 Defence and 70 Hitpoints
    -or-
    45 Defence and 85 Hitpoints

Trialing information:
To join you must trial in one or more of the three roles: Attacker, Defender, and/or Healer.
The collector role will not be trialed. Upon passing your first trial, it is your responsibility to learn how to effectively collect.


Collector

Because we do not trial the role, it is your responsibility to become familiar with our collector guides.

Please read and watch this guide upon joining BA Services: https://baservices.site/threads/29/

We reserve the right to revoke your rank if you underperform.
Attacker

Minimum Stat Requirements
  • 90 (95+ recommended)
  • 75
  • 75 (90+ recommended)
  • 75 (85-99 strongly recommended)
  • 90
Things We Evaluate

In order to join our clan, attackers must be able to demonstrate a basic knowledge and execution of Part 1 to Part 5 of Gau's Attacker Guide: http://atkguide.baservices.site/. You are not required to learn Parts 6-7 to join our clan.

Some of the specific elements from the guide that we look for include:
  1. Proper use of Magic shortbow (i) and Magic comp bow
  2. Dropping early eggs for the collector
  3. Good positioning in order not to lure healers west
  4. Minimizing delays on waves 1-4 by knowing the kill order
  5. Use of the A/C block, Dinh's bulwark and Crystal halberd on waves 6-10
  6. Avoiding death or near-death on Wave 9
You should aim for a target time under 14:00, but demonstration of proper attacker technique is even more important given the large role of RNG in a round.

Gear
  • Our Attacker Guide discusses gear and explains the rationale behind all items. Below is the complete list of items required. The items below are required unless otherwise specified.
    • Void knight armour set or Elite void armour set
    • Melee swap gear: Serpentine helm, Barrows gloves, Amulet of torture, and Berserker ring (i)
      • Or similar melee gear
    • Necklace of anguish
    • Blessed boots or Pegasian boots
    • Ring of suffering (ri)
      • Mandatory if 75-84 Defence, strongly recommended for 85+ Defence
    • Magic shortbow (i)
    • Magic comp bow
    • Crystal halberd (or Dragon halberd)
    • Dinh's bulwark
      • Mandatory, except for ironmen (higher stats/performance will be expected without Dinh's)
    • Mind shield or Elemental shield (x2)
      • Optional
    • Super combat potions and Ranging potions
Example Setup


Again, please refer to the Attacker Guide to prepare yourself for the trial: http://atkguide.baservices.site/

Target attacker times
w1: ≤42
w2: ≤48
w3: ≤54
w4: ≤60
w5: ≤66
w6: ≤84
w7: ≤96
w8: ≤102
w9: ≤108
w10: ≤96
Defender

Things we look for:

1. Ability to multikill and stagger
2. Correct food placement spots (trap, trail, mainstack)
3. Delaying to optimize the healer spread
4. Luring healers


Please watch and read through this guide before trialing: http://defguide.baservices.site

Waves 1-4:
Finishing quickly by rushing food placement. We expect you to skip all delays in order to force an early runner spawn.


Waves 5-10:
On these waves, defender is the fastest role. The extra time goes to assisting the healer. Therefore, on waves 5+ we will inspect your delay style.


Highly recommend delay style:

It is also important to lure the healers. We expect you to know the lure spot and to split the healers on the wall if you happen to get two.

A final thing we check for is staggering the multikills in order to get into the lure spot faster.

A specific breakdown of what exactly we look for in a trial can be found here: http://baservices.site/threads/66/#post-145.
Healer

To pass the Healer trial you must show that you can quickly & efficiently kill all of the Penance Healers while healing teammates on appropriate waves.

We pay very close attention to your healing style, in addition to having a target time. You will be judged on the following:
  • Positioning
  • Food usage
  • Restock times / 121 and 123 calls
  • Using the vial to heal teammates on 7-9
  • Time under 14:00. Note that given the large amount of RNG in healer run, we pay a lot of attention to good technique. A person with very good technique above this target time (e.g. 14:15) may still pass or be invited to train with us for more practice. On the other hand, someone with poor technique that is below the target time may still fail.

The below list of target wave times gives you a good idea of times that should net you an easy pass in a trial. We look at overall performance across all waves, so it is okay for you to get above the target time in one or two waves as long as you demonstrate good technique and are generally consistent.

Wave 1: 30s
Wave 2: 42s
Wave 3: 48s
Wave 4: 48s
Wave 5: 60s
Wave 6: 72-84s
Wave 7: 90-102s
Wave 8: 96-108s
Wave 9: 108-126s
Wave 10: 90-102s


Please view our Healer guides prior to trialling: http://healguide.baservices.site/
Timing of trials:

We aim to create a theoretical round time in which the trialee is the last to finish. This means that a slow attacker will not affect your healer trial. It also means that waves 1-3 have minimum times of 30, 42 and 48, respectively, due to runners.
The timer is started at the beginning of each wave and stopped when the trialee is finished. The time is rounded to a multiple of 6 as this is how wave ends work (30s, 36s, 42s, 48s, 54s, 60s, etc.)
ex.) If an attacker or healer finishes their monsters by 32s, the wave would end at 36s so what really counts is the 36s.
After timing all waves, they're summed with an additional 75s for lobby and queen kill time to get the final time.


To get a trial contact a star rank in the cc.

Ranking system:

Smiley - A temporary vouch given by a star rank to people who are well-known in the BA community. They can collect in leeches.

Recruit - Pass 1 (one) of the three Attacker, Defender or Healer role trials.

Corporal - Pass 2 (two) of the three Attacker, Defender or Healer role trials.

Sergeant - Pass all 3 (three) of the three Attacker, Defender and Healer role trials.

Lieutenant - After achieving a Sergeant rank, you must remain active for at least 3 months before being considered for a rank up to Lieutenant. We judge based on activity on leeches, filling trial teams, being generally polite and helpful towards fellow ranks as well as towards customers. Rank ups are discussed by the star ranks. Politeness and professionalism are big factors in our decision.

Captain - Captains are handpicked by the Admins based on their activity/loyalty/commitment/and how respectful they are. A Lieutenant must remain active for at least 6 months before being considered for a Captain rank. Once all admins agree, the player will be ranked up to Captain.

General - Administrators of the Clan chat.
 
Last edited by a moderator:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top