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Roadmap to Learning the Defender Role - Which Guides to Watch and in What Order

Gau Cho

Star Emeritus
Joined
Jun 11, 2018
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Gau Cho
#1
Learning the Defender role should come in steps. You should learn the basics, and then slowly incorporate more advanced techniques as your skill level increases.

This page provides a roadmap of how you should learn the Defender role from scratch. The most important things to look at are in the VIDEOS that are linked in every part. The text here just serves to clarify a few points from the video, but 99% of your learning should be from the video itself.

1. Starting Out
Begin with LHC's Beginner Defender Guide: https://baservices.site/threads/33/

Additional comments:
  • The trap can display (2), (1) or (0). This indicates how many more runners the trap can kill. Only repair the trap when it is at (0). At this stage, do not repair the trap at (1).
  • Here is a safer log count for beginners who have not yet learned the multikill. Once you learn the multikill, you should reduce the number of logs to what is indicated in the video. Eventually, after getting comfortable with the defender role, you should only be taking a maximum of 2 logs per wave.
    • Hammer and Logs (Safer - No multikills)
      • Wave 1-4: 1 log
      • Wave 5-7: 2 logs
      • Wave 8: 3 logs
      • Wave 9: 4 logs
      • Wave 10: 2 logs
    • Hammer and Logs (Original - With multikills)
      • Wave 1-4: 1 log
      • Wave 5-8: 2 logs
      • Wave 9: 3 logs
      • Wave 10: 2 logs

2. Wave-specific Strategies, Delaying and Healer Lures
Next, look at LHC's Wave Breakdown: https://baservices.site/threads/65/. I would focus first on the wave breakdown, and then the recoveries. I would focus on healer lures last.

Additional comments:
  • Although not explicitly mentioned in the above video, you should also place a safety food on waves 5-9 when delaying for the second healer to spawn. See this video at 2:54:
    There is an extra bad food dropped during the time while waiting for the second healer to spawn. You should always do this because you are waiting for the second healer to spawn anyways. This safety food is mandatory to recover runners gone far south. I recommend dropping two bad food here just in case of mistakes, but a good defender will only need to place one bad food.
  • What is "staggering"? Just to be entirely clear, staggering means that you kill all but the last two runners. After repairing the trap, you don't need to try and multikill the last two runners since they will automatically die on the trap. This allows you to run around to catch healer lures while there are still some runners alive. Staggering is used on waves 6-10.
  • The acceptable location for food on wave 10 should be clarified. When placing food near the runner spawn, there are only truly 3 acceptable tiles where things will work. Your reference point should be the little "spike" tile which is the top tile where it is acceptable to place the food.
  • I would not bother attempting the "Luring 54 on Wave 9". I would not bother attempting the "loop lure" mentioned under "Delays"

3. Advanced Strategies
We will now turn our attention to LHC's Advanced Defender Guide: https://baservices.site/threads/31/. It repeats some of the previous information, but has good information on body blocks and healer lures. It also may be helpful with multikilling blocked runners. After you are comfortable with this video, you should try trialling with us!

Some of the strategies discussed in the guide are NOT required in the trial:
  • You do NOT need to do healer relures as explained at 12:00-15:10 for the trial. However, expert defenders will make use of this, so it would be a good thing to learn AFTER you have mastered everything prior to this.
  • You should NOT use alternate mainstack and trap locations as explained at 16:44-17:00. Only if you are planning on joining speedrunning teams would I consider learning about alternate placement locations
4. Further Learning
If you have ALREADY passed the Defender trial and are very comfortable in your role, you may consider picking up a few extremely advanced techniques. None of these are expected in a trial.
 
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Gau Cho

Star Emeritus
Joined
Jun 11, 2018
Messages
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Likes
12
RSN
Gau Cho
#2
Trial Expectations
This section outlines what exactly we look for in a trial. Although this list may look slightly intimidating, we are not expecting a perfect performance. We just seek to clarify what level of knowledge we seek from trialees. If you feel like you are not quite up to the level described here, you can ask a star or teammate whether they think it would be worth trialing with us. There is no harm in not passing a trial, as you may simply attempt to trial again later.

Waves 1-5
  • We expect early runners (as described in LHC's Advanced Guide). That is, the first runner should only random-walk once before targeting food, and not twice.
  • On Wave 1 and 3, you should body-block the second runner from going west.
  • On Waves 1-4, If the first runner is an eastie, you should body-block it.
  • On Wave 2, you do NOT need to body-block the last runner from going west as the healer will do so.
  • You NEED to know how to "No-log" Wave 4 and Wave 5.
  • You are expected to drop a safety food and delay until the second healer spawns (0:12 into the wave) on Wave 5.
Waves 6-9
  • We expect you to drop a safety food.
  • We expect you to delay until the second healer spawns.
  • We expect you to do a mainstack healer delay, if relevant.
  • You must stagger the final two runners for waves 6 through 9 so that you can move off of the trap and play a more active role in luring healers.
  • On Wave 9, you should do 2-5-2 or 2-1-4-2. The latter is the preferred code, but is not required in a trial.
  • You must perform some type of relure on waves 8 and 9 to help control 3rd call healer spread. This can be achieved by intentionally "Blugh"ing a staggered runner or placing some correct food far north of the trap (twoless method).
Wave 10
  • We expect you to use a relure method. We recommend using Aukk's method because of how easy it is. Just don't drop safety food using this method!
  • We expect you to delay until the second healer spawns.
  • We expect you to wait and stand beside the healer spawn when the 24-second (4th) healer spawns so that it doesn't wander all the way west to the logs.
  • We allow all methods where runners go back to MS to relure.
Other
  • You must use the Imcando Hammer from the quest Below Ice Mountain as it minimizes your chances of pulling Fighters and Rangers East.
  • We expect you to be able to recover double westies, triple westies and south-crashed runners.
  • We do NOT expect you to use advanced runner relure techniques such as Hendi's wave 7, 8, and cannon relure wave 9.
  • We expect you to have a basic understanding of luring healers. It does not have to be perfect.
 
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